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Keryth

16 Game Reviews

1 w/ Responses

Fairly good

My only complaint is the collisions. I'll be trying to land on an enemy, or trying to jump in front of one to jump onto it, and half the time I miss or end up smacking faces with it and chipping off more life. This wouldn't be a big issue if enemies weren't subsequently also the source of health.

The best waste of 30 minutes all month.

But I can't help feeling you just trolled me out of a good potential amount of time I could have spent wasting on other pointless things, like not laughing at this. It's a great parody of the past year or so, gave me a good amount of chuckles here and there. Well done!

You deserve a medal

I don't think I laughed harder from this sort of concept, but then again, Ive never seen this sort of concept in a flash game! Ten points for originality, and ten more points for an indirect dead baby joke. Throw in 5 points for fighting a killer whale that shoots fireballs while in free fall?!

As for controls as other people have been mentioning, I haven't had a problem with the controls at all after I got used to them, the amount of time to get used to em being 10 seconds.

Good n' Brief

I am noticing a trend here in the reviews. Either people who play this game just get it or get lost an end up writing 1 star reviews. I don't know about anyone ele, but when ya fell through the frame, i just got it. Really good game, and it doesn't overstay its visit.

Fun brief adventure

Chuckled a few times at the satire, most of the time it's just blatantly obvious. And that brick wall level took forever. Coulda been a little more, but thats just me. Also . .

I'm an art institutes student :<

An effortless sellout.

I see no effort being put into this trash.You might as well made a game that wins itself and id be just as satisfied with myself for "beating" it, not that this game can be beaten either way. Unless you count getting every upgrade as winning, than it too me roughly 3-5 minutes of monotonous, stale, boring gyrations til I had all them all.

Unoriginal, uncreative, uneverything work. This has been done before, yet done oh so much better by every person and their cat. It's close to being just a game about advertisements, and your wallet. No stars, not even a pity star.

Good but cheap.

Nice looking at least, I was able to bear staring at it for the past 15 minutes of playing. My issue is, as others have stated, the route memorization. I'm sure people don't want to waste their time memorizing a bosses actions because they died a few dozen times through the first trials. Most fights usually give some sort of a distinct sign that the attack is going to come from here so you are able to act accordingly. The game melds down to raw memorization of what happens when and moving around accordingly. Not much skill on the players part involved.

Glitchy.

I set down one bumper, hit a turtle, and it got stuck in an infinite loop that if I let run would probably reach the binary code numerical limit. I don't know if this is a sign of glitchy game dynamics, or if the game is truly this simplistic. If the second is the case than this game needs a more versatile difficulty curve, because apparently I won by accident.

Don't believe in the you that believes in me and don't believe in the me that believes in you. Believe in the you that believes in yourself.

Age 33, Male

Joined on 10/2/07

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